![]() ![]() Nixios Delta-Rho (Tech Priest) Jo'Hanrik Stormstrider - Warblade. D&D 3.5e Handbook Compendium Warblade – The Warblade is a good dip for a quick-witted, tactical, melee fighter. Cleric/Berzerker Nixios Delta-Rho (Tech Priest) Jo'Hanrik Stormstrider - Warblade Show. In 3.5e, psionics were simpler: Psions were accountant spellcasters who kept track of a mana. D D 3.5 Warblade Handbook >CLICK HERE<<< It is a common opinion that psions in D&D are overpowered. ßfnmrer Mamani Tame gfßmìr.' Hanl-.film Warblade: The third ofthe martial adept standard classes described. Pfg-ez# Handůawl'lìrmge'w ¿feuer-Er Guide. Want to take the whole set with you? Download All. One character A Whole party Dungeon Master. Minmaxboard's Grappling Handbook, Hulkamania is runnin' wild, is of somewhat more So a level in Warblade with your 11 other levels counts as a 6th level. Its a sort of hybrid caster/rogue in the same way that the Spellthief class. The Beguiler is a character class for 3.5 Edition D&D printed in the 'Players Handbook II. genres of Far East action games and the "typical" D&D game world. or warblade class is known as a martial adept. On Hit: Attribute Damage Constitution DC 18D D 3.5 Warblade Handbook You need the three D-Sz D core ruleboolts-Playrr's Handbook.Their victims had the rare pleasure of witnessing their beautifully choreographed slaying. The deadly Twi'lek Twin Suns each wielded one of these deadly blades. On Hit: Attribute Damage Strength DC 18.These short blades are typically used in pairs by Wookiees who prefer seeing their victims up close before gutting them. Its design is unsuitable for weapon upgrades. On Hit: Attribute Damage Constitution DC 10Ī more advanced version of the Rodian blade, this savage weapon leaves its victim writhing in pain.This serrated weapon inflicts great pain upon its victims. On Hit: Attribute Damage Strength DC 14.There's a chance to receive from the following: two-weapon penalty if used in the off handĭisregarded by most modern warriors, a good short sword can still serve well in combat if the user is skilled. They are one-handed weapons which can be used in both main and off hands. two-weapon penalty if used in the off-hand. Short swords all have at least Damage: Physical (piercing), 1-6 (1d6) and Critical Threat: 20-20,x2 (5% chance), and all are Balanced: +2/+0 vs. These potent items are extremely rare as they are highly coveted by the few Gand who have earned them. The pinnacle of Gand technology, the discharger can both paralyze and slay opponents with ease. On Hit: Stun 50% chance, 6 seconds, DC 22.Damage Bonus: +2-16 (2d8) Physical (piercing).It's unclear whether this weapon was designed by the Gand or to silence them. On Hit: Stun 25% chance, 6 seconds, DC 22.On Hit: Stun 25% chance, 6 seconds, DC 18Ī useful tool for espionage, this weapon is more effective than the standard stun baton, but is still available on most worlds.There's also a chance to receive from the following: ![]() On Hit: Stun 25% chance, 12 seconds, DC 14Įnergy Batons are commonly employed by police forces who prefer to incapacitate instead of kill their targets.While a clumsy weapon in combat, it can cut through sealed doors and containers easier than most blasters. Plasma torches are common accessories in most construction facilities. These weapons are unusable with weapons in the off-hand. Stun batons all have at least Damage: Physical (bludgeoning), 1-1 and Critical Threat: 20-20,x2 (5% chance). Some melee weapons can be created using a Workbench with sufficient Repair rank and Components: The more advanced can have additional bonuses. Strength modifier is normally added to both Attack and Damage, although with Finesse: Melee Weapons, Dexterity modifier is added to Attack if higher than Strength. Feats Required: Weapon Proficiency - Melee Weapons to use one or two melee weapons (most can be dual wielded, or are two-handed weapons), a feat which is granted to all classes except Droids (who cannot even select it).
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